Best Shadows of Doubt settings for the NVIDIA RTX 5090 (2026)
On a NVIDIA RTX 5090 (paired with a balanced Intel Core i9-14900K-class CPU), Shadows of Doubt runs at roughly 200 FPS at 4K with our optimized settings — up from about 200FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5090 is a flagship 4K-class graphics card with 32GB of VRAM, and Shadows of Doubt is a relatively light game to run. Paired with the Intel Core i9-14900K, it flies at 4K — about 200 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 205 FPS at 1080p and 205 FPS at 1440p, dropping to roughly 200 FPS at 4K. Its 32GB of VRAM is plenty for Shadows of Doubt, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 205 | 205 |
| 1440p | 205 | 205 |
| 4K | 200 | 200 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5090 run Shadows of Doubt? See the verdict →
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- Shadows of Doubt on NVIDIA RTX 5070 →
- Shadows of Doubt on NVIDIA RTX 5060 →
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- Shadows of Doubt on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 5090 get in Shadows of Doubt?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5090 averages around 200 FPS at 4K in Shadows of Doubt — up from about 200 FPS with everything on High.
Can the NVIDIA RTX 5090 run Shadows of Doubt at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5090 averages roughly 205 FPS in Shadows of Doubt — a smooth experience.
What are the best Shadows of Doubt settings for the NVIDIA RTX 5090?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Graphics Quality and Post Processing (Bloom / Grain) down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.