Best Control settings for the NVIDIA RTX 5070 Ti (2026)
On a NVIDIA RTX 5070 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Control runs at roughly 71 FPS at 4K with our optimized settings — up from about 71FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5070 Ti is a high-end graphics card with 16GB of VRAM, and Control is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 71 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 168 FPS at 1080p and 126 FPS at 1440p, dropping to roughly 71 FPS at 4K. Control supports ray tracing and the NVIDIA RTX 5070 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Control, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 168 | 168 |
| 1440p | 126 | 126 |
| 4K | 71 | 71 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5070 Ti run Control? See the verdict →
What FPS does the NVIDIA RTX 5070 Ti get in Control?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 Ti averages around 71 FPS at 4K in Control — up from about 71 FPS with everything on High.
Can the NVIDIA RTX 5070 Ti run Control at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5070 Ti averages roughly 126 FPS in Control — a smooth experience.
What are the best Control settings for the NVIDIA RTX 5070 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like MSAA and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.