Best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA RTX 5070 Ti (laptop, 12GB) (2026)
On a NVIDIA RTX 5070 Ti (laptop, 12GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Tom Clancy’s Ghost Recon Breakpoint runs at roughly 69 FPS at 1440p with our optimized settings — up from about 70FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5070 Ti (laptop, 12GB) is a strong 1440p graphics card with 12GB of VRAM, and Tom Clancy’s Ghost Recon Breakpoint is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 69 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 115 FPS at 1080p and 69 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 117 | 115 |
| 1440p | 70 | 69 |
| 4K | 40 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA RTX 5070 Ti (laptop, 12GB) get in Tom Clancy’s Ghost Recon Breakpoint?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 Ti (laptop, 12GB) averages around 69 FPS at 1440p in Tom Clancy’s Ghost Recon Breakpoint — up from about 70 FPS with everything on High.
Can the NVIDIA RTX 5070 Ti (laptop, 12GB) run Tom Clancy’s Ghost Recon Breakpoint at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5070 Ti (laptop, 12GB) averages roughly 69 FPS in Tom Clancy’s Ghost Recon Breakpoint — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA RTX 5070 Ti (laptop, 12GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.