Best Days Gone Remastered settings for the NVIDIA RTX 5070 Ti (laptop, 12GB) (2026)
On a NVIDIA RTX 5070 Ti (laptop, 12GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Days Gone Remastered runs at roughly 107 FPS at 1440p with our optimized settings — up from about 108FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5070 Ti (laptop, 12GB) is a strong 1440p graphics card with 12GB of VRAM, and Days Gone Remastered is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs great at 1440p — about 107 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 178 FPS at 1080p and 107 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 180 | 178 |
| 1440p | 108 | 107 |
| 4K | 61 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5070 Ti (laptop, 12GB) run Days Gone Remastered? See the verdict →
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What FPS does the NVIDIA RTX 5070 Ti (laptop, 12GB) get in Days Gone Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 Ti (laptop, 12GB) averages around 107 FPS at 1440p in Days Gone Remastered — up from about 108 FPS with everything on High.
Can the NVIDIA RTX 5070 Ti (laptop, 12GB) run Days Gone Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5070 Ti (laptop, 12GB) averages roughly 107 FPS in Days Gone Remastered — a smooth experience.
What are the best Days Gone Remastered settings for the NVIDIA RTX 5070 Ti (laptop, 12GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Foliage Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.