Best Assassin’s Creed Valhalla settings for the NVIDIA RTX 5070 Ti (laptop, 12GB) (2026)
On a NVIDIA RTX 5070 Ti (laptop, 12GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Assassin’s Creed Valhalla runs at roughly 68 FPS at 1440p with our optimized settings — up from about 69FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5070 Ti (laptop, 12GB) is a strong 1440p graphics card with 12GB of VRAM, and Assassin’s Creed Valhalla is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 68 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 113 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 64 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 115 | 113 |
| 1440p | 69 | 68 |
| 4K | 39 | 64 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5070 Ti (laptop, 12GB) run Assassin’s Creed Valhalla? See the verdict →
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What FPS does the NVIDIA RTX 5070 Ti (laptop, 12GB) get in Assassin’s Creed Valhalla?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 Ti (laptop, 12GB) averages around 68 FPS at 1440p in Assassin’s Creed Valhalla — up from about 69 FPS with everything on High.
Can the NVIDIA RTX 5070 Ti (laptop, 12GB) run Assassin’s Creed Valhalla at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5070 Ti (laptop, 12GB) averages roughly 68 FPS in Assassin’s Creed Valhalla — a smooth experience.
What are the best Assassin’s Creed Valhalla settings for the NVIDIA RTX 5070 Ti (laptop, 12GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like World Detail and Clutter down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.