Best Silent Hill 2 (Remake) settings for the NVIDIA RTX 5060 Ti (8GB) (2026)
On a NVIDIA RTX 5060 Ti (8GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Silent Hill 2 (Remake) runs at roughly 69 FPS at 1440p with our optimized settings — up from about 44FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5060 Ti (8GB) is a strong 1440p graphics card with 8GB of VRAM, and Silent Hill 2 (Remake) is a one of the most punishing games to run on PC. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 69 FPS with FrameCoach's optimized settings, a clear jump from roughly 44 FPS with everything on High.
Across resolutions you can expect around 73 FPS at 1080p and 69 FPS at 1440p, dropping to roughly 60 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in Silent Hill 2 (Remake) at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 74 | 73 |
| 1440p | 44 | 69 |
| 4K | 25 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5060 Ti (8GB) run Silent Hill 2 (Remake)? See the verdict →
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What FPS does the NVIDIA RTX 5060 Ti (8GB) get in Silent Hill 2 (Remake)?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 Ti (8GB) averages around 69 FPS at 1440p in Silent Hill 2 (Remake) — up from about 44 FPS with everything on High.
Can the NVIDIA RTX 5060 Ti (8GB) run Silent Hill 2 (Remake) at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5060 Ti (8GB) averages roughly 69 FPS in Silent Hill 2 (Remake) — a smooth experience.
What are the best Silent Hill 2 (Remake) settings for the NVIDIA RTX 5060 Ti (8GB)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.