On a NVIDIA RTX 5060 (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Metro Exodus Enhanced Edition runs at roughly 74 FPS at 1080p with our optimized settings — up from about 74FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5060 (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Metro Exodus Enhanced Edition is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 74 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 74 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 53 FPS at 4K. Metro Exodus Enhanced Edition supports ray tracing and the NVIDIA RTX 5060 (laptop, 8GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Metro Exodus Enhanced Edition at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 74 | 74 |
| 1440p | 45 | 60 |
| 4K | 25 | 53 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 (laptop, 8GB) averages around 74 FPS at 1080p in Metro Exodus Enhanced Edition — up from about 74 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 5060 (laptop, 8GB) averages roughly 60 FPS in Metro Exodus Enhanced Edition — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Ray-Traced Reflections and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.