On a NVIDIA RTX 5060 (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), A Plague Tale: Requiem runs at roughly 77 FPS at 1080p with our optimized settings — up from about 78FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5060 (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and A Plague Tale: Requiem is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 77 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 77 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 60 FPS at 4K. A Plague Tale: Requiem supports ray tracing and the NVIDIA RTX 5060 (laptop, 8GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in A Plague Tale: Requiem at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 78 | 77 |
| 1440p | 47 | 63 |
| 4K | 26 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 (laptop, 8GB) averages around 77 FPS at 1080p in A Plague Tale: Requiem — up from about 78 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 5060 (laptop, 8GB) averages roughly 63 FPS in A Plague Tale: Requiem — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.