All setups NVIDIA RTX 5050 (laptop, 8GB)The Last of Us Part I

Best The Last of Us Part I settings for the NVIDIA RTX 5050 (laptop, 8GB) (2026)

On a NVIDIA RTX 5050 (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Last of Us Part I runs at roughly 77 FPS at 1080p with our optimized settings — up from about 58FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA RTX 5050 (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 77 FPSwith FrameCoach's optimized settings, a clear jump from roughly 58 FPS with everything on High.

Across resolutions you can expect around 77 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 44 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p5877
1440p3562
4K2044
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable DLSS (Quality) — about +35% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSQuality+35% FPS
The Last of Us Part I supports DLSS, FSR and XeSS. A strong GPU-side boost on a demanding, VRAM-hungry port.
Texture QualityUltra-1% FPS
This game is famously VRAM-hungry - Ultra textures want 10GB+. On 8GB cards, High avoids stutter.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Ultra.
Screen Space ReflectionsHighbaseline
Reflections on water and wet surfaces. High is a clean trade.
Bounced LightingOnbaseline
Extra indirect light bounce. A meaningful cost for a subtle, pretty effect.
Ambient OcclusionHighbaseline
Soft contact shadows. Medium is a cheap, good-looking option.
Dynamic Objects QualityHighbaseline
Detail on moving objects and debris. Modest cost; High looks best.
Anti-AliasingTAAbaseline
Edge smoothing. Cheap; leave it On for a clean image.
Anisotropic Filtering16xbaseline
Keeps angled surfaces sharp - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

The Last of Us Part I on other GPUs
Other games on the NVIDIA RTX 5050 (laptop, 8GB)
Frequently asked

What FPS does the NVIDIA RTX 5050 (laptop, 8GB) get in The Last of Us Part I?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 5050 (laptop, 8GB) averages around 77 FPS at 1080p in The Last of Us Part I — up from about 58 FPS with everything on High.

Can the NVIDIA RTX 5050 (laptop, 8GB) run The Last of Us Part I at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 5050 (laptop, 8GB) averages roughly 62 FPS in The Last of Us Part I — a smooth experience.

What are the best The Last of Us Part I settings for the NVIDIA RTX 5050 (laptop, 8GB)?

Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.