All setups NVIDIA RTX 5050 (laptop, 8GB)Black Myth: Wukong

Best Black Myth: Wukong settings for the NVIDIA RTX 5050 (laptop, 8GB) (2026)

On a NVIDIA RTX 5050 (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Black Myth: Wukong runs at roughly 61 FPS at 1080p with our optimized settings — up from about 37FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA RTX 5050 (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Black Myth: Wukong is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 61 FPSwith FrameCoach's optimized settings, a clear jump from roughly 37 FPS with everything on High.

Across resolutions you can expect around 61 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 39 FPS at 4K. Black Myth: Wukong supports ray tracing and the NVIDIA RTX 5050 (laptop, 8GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Black Myth: Wukong at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3761
1440p2260
4K1339
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSBalanced+55% FPS
Black Myth supports DLSS (RTX), FSR and XeSS plus Frame Generation. Effectively required at 1440p and up — enable it first.
Full Ray TracingOffsaves FPS
Path-traced lighting and reflections — stunning but brutally heavy, even on high-end RTX cards. Keep Off unless you have DLSS + Frame Gen on.
Global Illumination (Lumen)Medium+8% FPS
Software Lumen bounce lighting — the heaviest non-RT setting. High over Cinematic is a big saving.
Texture QualityCinematic-1% FPS
Surface sharpness — cheap on FPS if it fits your VRAM. High for 8GB cards, Cinematic for 12GB+.
Shadow QualityHighbaseline
Shadow resolution and range. High looks nearly identical to Cinematic while running faster.
Reflection (Lumen)Highbaseline
Reflections on water and wet surfaces. Moderately heavy; Medium/High is plenty.
Foliage QualityHighbaseline
Grass and plant density in the lush environments — a real cost in forested areas.
Visual Effects QualityHighbaseline
Spell and combat effects. Lowering smooths the flashy boss battles.
View DistanceHighbaseline
How far detail renders before fading. Mild pop-in when lowered.
Post ProcessingHighbaseline
Motion blur, depth of field and bloom. Cheap; set to taste.
Character QualityHighbaseline
Detail on Wukong and bosses. High looks great; Cinematic is for screenshots.
Hair QualityHighbaseline
Strand detail on fur and hair. A modest cost in close-ups.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean without much cost.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp at angles — essentially free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Black Myth: Wukong on other GPUs
Other games on the NVIDIA RTX 5050 (laptop, 8GB)
Frequently asked

What FPS does the NVIDIA RTX 5050 (laptop, 8GB) get in Black Myth: Wukong?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 5050 (laptop, 8GB) averages around 61 FPS at 1080p in Black Myth: Wukong — up from about 37 FPS with everything on High.

Can the NVIDIA RTX 5050 (laptop, 8GB) run Black Myth: Wukong at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 5050 (laptop, 8GB) averages roughly 60 FPS in Black Myth: Wukong — a smooth experience.

What are the best Black Myth: Wukong settings for the NVIDIA RTX 5050 (laptop, 8GB)?

Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.