Best Marvel Rivals settings for the NVIDIA RTX 4070 Ti (2026)
On a NVIDIA RTX 4070 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Marvel Rivals runs at roughly 67 FPS at 4K with our optimized settings — up from about 68FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4070 Ti is a high-end graphics card with 12GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 67 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 198 FPS at 1080p and 119 FPS at 1440p, dropping to roughly 67 FPS at 4K. Marvel Rivals supports ray tracing and the NVIDIA RTX 4070 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 200 | 198 |
| 1440p | 120 | 119 |
| 4K | 68 | 67 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4070 Ti run Marvel Rivals? See the verdict →
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What FPS does the NVIDIA RTX 4070 Ti get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 Ti averages around 67 FPS at 4K in Marvel Rivals — up from about 68 FPS with everything on High.
Can the NVIDIA RTX 4070 Ti run Marvel Rivals at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4070 Ti averages roughly 119 FPS in Marvel Rivals — a smooth experience.
What are the best Marvel Rivals settings for the NVIDIA RTX 4070 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Model Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.