Best Microsoft Flight Simulator 2020 settings for the NVIDIA RTX 4070 Ti Super (2026)
On a NVIDIA RTX 4070 Ti Super (paired with a balanced Intel Core i9-12900F-class CPU), Microsoft Flight Simulator 2020 runs at roughly 75 FPS at 4K with our optimized settings — up from about 56FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4070 Ti Super is a high-end graphics card with 16GB of VRAM, and Microsoft Flight Simulator 2020 is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 75 FPS with FrameCoach's optimized settings, a clear jump from roughly 56 FPS with everything on High.
Across resolutions you can expect around 131 FPS at 1080p and 98 FPS at 1440p, dropping to roughly 75 FPS at 4K. Its 16GB of VRAM is plenty for Microsoft Flight Simulator 2020, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 131 | 131 |
| 1440p | 98 | 98 |
| 4K | 56 | 75 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4070 Ti Super run Microsoft Flight Simulator 2020? See the verdict →
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What FPS does the NVIDIA RTX 4070 Ti Super get in Microsoft Flight Simulator 2020?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 Ti Super averages around 75 FPS at 4K in Microsoft Flight Simulator 2020 — up from about 56 FPS with everything on High.
Can the NVIDIA RTX 4070 Ti Super run Microsoft Flight Simulator 2020 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4070 Ti Super averages roughly 98 FPS in Microsoft Flight Simulator 2020 — a smooth experience.
What are the best Microsoft Flight Simulator 2020 settings for the NVIDIA RTX 4070 Ti Super?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Terrain Level of Detail and Volumetric Clouds down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.