Best God of War (2018) settings for the NVIDIA RTX 4070 Ti Super (2026)
On a NVIDIA RTX 4070 Ti Super (paired with a balanced Intel Core i9-12900F-class CPU), God of War (2018) runs at roughly 87 FPS at 4K with our optimized settings — up from about 88FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4070 Ti Super is a high-end graphics card with 16GB of VRAM, and God of War (2018) is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 87 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 227 FPS at 1080p and 153 FPS at 1440p, dropping to roughly 87 FPS at 4K. Its 16GB of VRAM is plenty for God of War (2018), so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 227 | 227 |
| 1440p | 155 | 153 |
| 4K | 88 | 87 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4070 Ti Super run God of War (2018)? See the verdict →
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What FPS does the NVIDIA RTX 4070 Ti Super get in God of War (2018)?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 Ti Super averages around 87 FPS at 4K in God of War (2018) — up from about 88 FPS with everything on High.
Can the NVIDIA RTX 4070 Ti Super run God of War (2018) at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4070 Ti Super averages roughly 153 FPS in God of War (2018) — a smooth experience.
What are the best God of War (2018) settings for the NVIDIA RTX 4070 Ti Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflections Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.