Best Wuchang: Fallen Feathers settings for the NVIDIA RTX 4060 Ti (16GB) (2026)
On a NVIDIA RTX 4060 Ti (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Wuchang: Fallen Feathers runs at roughly 63 FPS at 1440p with our optimized settings — up from about 47FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4060 Ti (16GB) is a strong 1440p graphics card with 16GB of VRAM, and Wuchang: Fallen Feathers is a one of the most punishing games to run on PC. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 47 FPS with everything on High.
Across resolutions you can expect around 77 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 61 FPS at 4K. Its 16GB of VRAM is plenty for Wuchang: Fallen Feathers, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 78 | 77 |
| 1440p | 47 | 63 |
| 4K | 27 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4060 Ti (16GB) run Wuchang: Fallen Feathers? See the verdict →
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What FPS does the NVIDIA RTX 4060 Ti (16GB) get in Wuchang: Fallen Feathers?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 Ti (16GB) averages around 63 FPS at 1440p in Wuchang: Fallen Feathers — up from about 47 FPS with everything on High.
Can the NVIDIA RTX 4060 Ti (16GB) run Wuchang: Fallen Feathers at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4060 Ti (16GB) averages roughly 63 FPS in Wuchang: Fallen Feathers — a smooth experience.
What are the best Wuchang: Fallen Feathers settings for the NVIDIA RTX 4060 Ti (16GB)?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.