Best Monster Hunter: World settings for the NVIDIA RTX 4060 Ti (16GB) (2026)
On a NVIDIA RTX 4060 Ti (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Monster Hunter: World runs at roughly 81 FPS at 1440p with our optimized settings — up from about 83FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4060 Ti (16GB) is a strong 1440p graphics card with 16GB of VRAM, and Monster Hunter: World is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 81 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 136 FPS at 1080p and 81 FPS at 1440p, dropping to roughly 62 FPS at 4K. Its 16GB of VRAM is plenty for Monster Hunter: World, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 138 | 136 |
| 1440p | 83 | 81 |
| 4K | 47 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4060 Ti (16GB) run Monster Hunter: World? See the verdict →
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What FPS does the NVIDIA RTX 4060 Ti (16GB) get in Monster Hunter: World?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 Ti (16GB) averages around 81 FPS at 1440p in Monster Hunter: World — up from about 83 FPS with everything on High.
Can the NVIDIA RTX 4060 Ti (16GB) run Monster Hunter: World at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4060 Ti (16GB) averages roughly 81 FPS in Monster Hunter: World — a smooth experience.
What are the best Monster Hunter: World settings for the NVIDIA RTX 4060 Ti (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Volume Rendering Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.