Best Dying Light settings for the NVIDIA RTX 4060 Ti (16GB) (2026)
On a NVIDIA RTX 4060 Ti (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Dying Light runs at roughly 94 FPS at 1440p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4060 Ti (16GB) is a strong 1440p graphics card with 16GB of VRAM, and Dying Light is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs great at 1440p — about 94 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 156 FPS at 1080p and 94 FPS at 1440p, dropping to roughly 72 FPS at 4K. Its 16GB of VRAM is plenty for Dying Light, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 156 | 156 |
| 1440p | 94 | 94 |
| 4K | 53 | 72 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4060 Ti (16GB) run Dying Light? See the verdict →
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What FPS does the NVIDIA RTX 4060 Ti (16GB) get in Dying Light?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 Ti (16GB) averages around 94 FPS at 1440p in Dying Light — up from about 94 FPS with everything on High.
Can the NVIDIA RTX 4060 Ti (16GB) run Dying Light at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4060 Ti (16GB) averages roughly 94 FPS in Dying Light — a smooth experience.
What are the best Dying Light settings for the NVIDIA RTX 4060 Ti (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Map Size down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.