On a NVIDIA RTX 4060 (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Elder Scrolls IV: Oblivion Remastered runs at roughly 73 FPS at 1080p with our optimized settings — up from about 55FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4060 (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and The Elder Scrolls IV: Oblivion Remastered is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 73 FPSwith FrameCoach's optimized settings, a clear jump from roughly 55 FPS with everything on High.
Across resolutions you can expect around 73 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 47 FPS at 4K. The Elder Scrolls IV: Oblivion Remastered supports ray tracing and the NVIDIA RTX 4060 (laptop, 8GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in The Elder Scrolls IV: Oblivion Remastered at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 55 | 73 |
| 1440p | 33 | 60 |
| 4K | 19 | 47 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 (laptop, 8GB) averages around 73 FPS at 1080p in The Elder Scrolls IV: Oblivion Remastered — up from about 55 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 4060 (laptop, 8GB) averages roughly 60 FPS in The Elder Scrolls IV: Oblivion Remastered — a smooth experience.
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.