Best The Isle: EVRIMA settings for the NVIDIA RTX 3090 (2026)
On a NVIDIA RTX 3090 (paired with a balanced Intel Core i9-12900F-class CPU), The Isle: EVRIMA runs at roughly 89 FPS at 1440p with our optimized settings — up from about 89FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 is a high-end graphics card with 24GB of VRAM, and The Isle: EVRIMA is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs well at 1440p — about 89 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 131 FPS at 1080p and 89 FPS at 1440p, dropping to roughly 68 FPS at 4K. Its 24GB of VRAM is plenty for The Isle: EVRIMA, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 131 | 131 |
| 1440p | 89 | 89 |
| 4K | 51 | 68 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 run The Isle: EVRIMA? See the verdict →
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- The Isle: EVRIMA on NVIDIA RTX 5060 →
- The Isle: EVRIMA on NVIDIA RTX 3060 (12GB) →
- The Isle: EVRIMA on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 3090 get in The Isle: EVRIMA?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 averages around 89 FPS at 1440p in The Isle: EVRIMA — up from about 89 FPS with everything on High.
Can the NVIDIA RTX 3090 run The Isle: EVRIMA at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 averages roughly 89 FPS in The Isle: EVRIMA — a smooth experience.
What are the best The Isle: EVRIMA settings for the NVIDIA RTX 3090?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.