Best Monster Hunter: World settings for the NVIDIA RTX 3090 (2026)
On a NVIDIA RTX 3090 (paired with a balanced Intel Core i9-12900F-class CPU), Monster Hunter: World runs at roughly 122 FPS at 1440p with our optimized settings — up from about 124FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 is a high-end graphics card with 24GB of VRAM, and Monster Hunter: World is a moderately demanding game. Paired with the Intel Core i9-12900F, it flies at 1440p — about 122 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 177 FPS at 1080p and 122 FPS at 1440p, dropping to roughly 69 FPS at 4K. Its 24GB of VRAM is plenty for Monster Hunter: World, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 177 | 177 |
| 1440p | 124 | 122 |
| 4K | 70 | 69 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 run Monster Hunter: World? See the verdict →
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- Monster Hunter: World on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 3090 get in Monster Hunter: World?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 averages around 122 FPS at 1440p in Monster Hunter: World — up from about 124 FPS with everything on High.
Can the NVIDIA RTX 3090 run Monster Hunter: World at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 averages roughly 122 FPS in Monster Hunter: World — a smooth experience.
What are the best Monster Hunter: World settings for the NVIDIA RTX 3090?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Volume Rendering Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.