Best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA RTX 3090 Ti (2026)
On a NVIDIA RTX 3090 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Tom Clancy’s Ghost Recon Breakpoint runs at roughly 79 FPS at 4K with our optimized settings — up from about 60FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 Ti is a high-end graphics card with 24GB of VRAM, and Tom Clancy’s Ghost Recon Breakpoint is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 79 FPS with FrameCoach's optimized settings, a clear jump from roughly 60 FPS with everything on High.
Across resolutions you can expect around 168 FPS at 1080p and 104 FPS at 1440p, dropping to roughly 79 FPS at 4K. Its 24GB of VRAM is plenty for Tom Clancy’s Ghost Recon Breakpoint, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 168 | 168 |
| 1440p | 105 | 104 |
| 4K | 60 | 79 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 Ti run Tom Clancy’s Ghost Recon Breakpoint? See the verdict →
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What FPS does the NVIDIA RTX 3090 Ti get in Tom Clancy’s Ghost Recon Breakpoint?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 Ti averages around 79 FPS at 4K in Tom Clancy’s Ghost Recon Breakpoint — up from about 60 FPS with everything on High.
Can the NVIDIA RTX 3090 Ti run Tom Clancy’s Ghost Recon Breakpoint at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 Ti averages roughly 104 FPS in Tom Clancy’s Ghost Recon Breakpoint — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA RTX 3090 Ti?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.