Best Monster Hunter: World settings for the NVIDIA RTX 3090 Ti (2026)
On a NVIDIA RTX 3090 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Monster Hunter: World runs at roughly 75 FPS at 4K with our optimized settings — up from about 76FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 Ti is a high-end graphics card with 24GB of VRAM, and Monster Hunter: World is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 75 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 177 FPS at 1080p and 132 FPS at 1440p, dropping to roughly 75 FPS at 4K. Its 24GB of VRAM is plenty for Monster Hunter: World, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 177 | 177 |
| 1440p | 133 | 132 |
| 4K | 76 | 75 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 Ti run Monster Hunter: World? See the verdict →
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- Monster Hunter: World on NVIDIA RTX 4060 Ti →
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- Monster Hunter: World on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 3090 Ti get in Monster Hunter: World?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 Ti averages around 75 FPS at 4K in Monster Hunter: World — up from about 76 FPS with everything on High.
Can the NVIDIA RTX 3090 Ti run Monster Hunter: World at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 Ti averages roughly 132 FPS in Monster Hunter: World — a smooth experience.
What are the best Monster Hunter: World settings for the NVIDIA RTX 3090 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Volume Rendering Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.