Best F1 25 settings for the NVIDIA RTX 3090 Ti (2026)
On a NVIDIA RTX 3090 Ti (paired with a balanced Intel Core i9-12900F-class CPU), F1 25 runs at roughly 72 FPS at 4K with our optimized settings — up from about 73FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 Ti is a high-end graphics card with 24GB of VRAM, and F1 25 is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 72 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 213 FPS at 1080p and 128 FPS at 1440p, dropping to roughly 72 FPS at 4K. F1 25 supports ray tracing and the NVIDIA RTX 3090 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 24GB of VRAM is plenty for F1 25, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 215 | 213 |
| 1440p | 129 | 128 |
| 4K | 73 | 72 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 Ti run F1 25? See the verdict →
What FPS does the NVIDIA RTX 3090 Ti get in F1 25?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 Ti averages around 72 FPS at 4K in F1 25 — up from about 73 FPS with everything on High.
Can the NVIDIA RTX 3090 Ti run F1 25 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 Ti averages roughly 128 FPS in F1 25 — a smooth experience.
What are the best F1 25 settings for the NVIDIA RTX 3090 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Particle / Spray Effects down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.