Best Sons of the Forest settings for the NVIDIA RTX 3080 Ti (2026)
On a NVIDIA RTX 3080 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Sons of the Forest runs at roughly 93 FPS at 1440p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3080 Ti is a high-end graphics card with 12GB of VRAM, and Sons of the Forest is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 93 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 131 FPS at 1080p and 93 FPS at 1440p, dropping to roughly 71 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 131 | 131 |
| 1440p | 94 | 93 |
| 4K | 53 | 71 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3080 Ti run Sons of the Forest? See the verdict →
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- Sons of the Forest on NVIDIA RTX 4060 Ti →
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- Sons of the Forest on NVIDIA RTX 5060 →
- Sons of the Forest on NVIDIA RTX 3060 (12GB) →
- Sons of the Forest on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 3080 Ti get in Sons of the Forest?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 Ti averages around 93 FPS at 1440p in Sons of the Forest — up from about 94 FPS with everything on High.
Can the NVIDIA RTX 3080 Ti run Sons of the Forest at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3080 Ti averages roughly 93 FPS in Sons of the Forest — a smooth experience.
What are the best Sons of the Forest settings for the NVIDIA RTX 3080 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Grass and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.