Best Silent Hill 2 (Remake) settings for the NVIDIA RTX 3080 Ti (2026)
On a NVIDIA RTX 3080 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Silent Hill 2 (Remake) runs at roughly 63 FPS at 1440p with our optimized settings — up from about 64FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3080 Ti is a high-end graphics card with 12GB of VRAM, and Silent Hill 2 (Remake) is a one of the most punishing games to run on PC. Paired with the Intel Core i9-12900F, it runs well at 1440p — about 63 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 106 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 60 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 107 | 106 |
| 1440p | 64 | 63 |
| 4K | 36 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3080 Ti run Silent Hill 2 (Remake)? See the verdict →
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- Silent Hill 2 (Remake) on NVIDIA RTX 3060 (12GB) →
- Silent Hill 2 (Remake) on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 3080 Ti get in Silent Hill 2 (Remake)?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 Ti averages around 63 FPS at 1440p in Silent Hill 2 (Remake) — up from about 64 FPS with everything on High.
Can the NVIDIA RTX 3080 Ti run Silent Hill 2 (Remake) at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3080 Ti averages roughly 63 FPS in Silent Hill 2 (Remake) — a smooth experience.
What are the best Silent Hill 2 (Remake) settings for the NVIDIA RTX 3080 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.