All setups NVIDIA RTX 3080 (laptop, 16GB)Marvel’s Spider-Man 2

Best Marvel’s Spider-Man 2 settings for the NVIDIA RTX 3080 (laptop, 16GB) (2026)

On a NVIDIA RTX 3080 (laptop, 16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man 2 runs at roughly 94 FPS at 1080p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA RTX 3080 (laptop, 16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 94 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 94 FPS at 1080p and 81 FPS at 1440p, dropping to roughly 61 FPS at 4K. Marvel’s Spider-Man 2 supports ray tracing and the NVIDIA RTX 3080 (laptop, 16GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Marvel’s Spider-Man 2, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p9494
1440p6081
4K3461
CPU-bound: in Marvel’s Spider-Man 2, a Intel Core i5-13500H (laptop)-class CPU caps you near 94 FPSregardless of graphics settings — lowering them won't raise your frame rate much here.
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
Recommended settings
Upscaling — DLSSOff
Supports DLSS, FSR and XeSS. With CPU-heavy web-swinging traversal, upscaling frees GPU headroom effectively.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. NYC looks stunning with RT on, but it adds CPU and GPU load. Low is a good middle ground.
Texture QualityUltra-1% FPS
Surface sharpness. Needs 10GB+ for Ultra - ease off on 8GB cards.
Shadow QualityHighbaseline
Shadow resolution and range. High is the sweet spot.
Reflection QualityHighbaseline
Glass skyscrapers make reflections very visible. High is a solid choice.
Level of DetailHighbaseline
World geometry detail at distance - partly CPU-bound during fast traversal.
Crowd DensityHighbaseline
NPC density on city streets - CPU-bound. Lower it if you hit a CPU bottleneck during traversal.
Ambient OcclusionHighbaseline
Soft contact shadows for depth. Medium is plenty for fast traversal.
Traffic DensityHighbaseline
How many cars fill the streets - CPU-bound. Lower it if you hit a CPU bottleneck.
Hair QualityHighbaseline
Strand detail on hair and fur in close-ups. A modest cost.
Anisotropic Filtering16xbaseline
Keeps rooftops and streets sharp at angles - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Marvel’s Spider-Man 2 on other GPUs
Other games on the NVIDIA RTX 3080 (laptop, 16GB)
Frequently asked

What FPS does the NVIDIA RTX 3080 (laptop, 16GB) get in Marvel’s Spider-Man 2?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 (laptop, 16GB) averages around 94 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 94 FPS with everything on High. Note that a Intel Core i5-13500H (laptop)-class CPU can cap it near 94 FPS here.

Can the NVIDIA RTX 3080 (laptop, 16GB) run Marvel’s Spider-Man 2 at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 3080 (laptop, 16GB) averages roughly 81 FPS in Marvel’s Spider-Man 2 — a smooth experience.

What are the best Marvel’s Spider-Man 2 settings for the NVIDIA RTX 3080 (laptop, 16GB)?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.