On a NVIDIA RTX 3080 (laptop, 16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man 2 runs at roughly 94 FPS at 1080p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3080 (laptop, 16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 94 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 94 FPS at 1080p and 81 FPS at 1440p, dropping to roughly 61 FPS at 4K. Marvel’s Spider-Man 2 supports ray tracing and the NVIDIA RTX 3080 (laptop, 16GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Marvel’s Spider-Man 2, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 94 | 94 |
| 1440p | 60 | 81 |
| 4K | 34 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 (laptop, 16GB) averages around 94 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 94 FPS with everything on High. Note that a Intel Core i5-13500H (laptop)-class CPU can cap it near 94 FPS here.
At 1440p with optimized settings, the NVIDIA RTX 3080 (laptop, 16GB) averages roughly 81 FPS in Marvel’s Spider-Man 2 — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.