Best Ghost of Tsushima settings for the NVIDIA RTX 3080 (laptop, 16GB) (2026)
On a NVIDIA RTX 3080 (laptop, 16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Ghost of Tsushima runs at roughly 113 FPS at 1080p with our optimized settings — up from about 115FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3080 (laptop, 16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and Ghost of Tsushima is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 113 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 113 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 63 FPS at 4K. Its 16GB of VRAM is plenty for Ghost of Tsushima, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 115 | 113 |
| 1440p | 69 | 68 |
| 4K | 39 | 63 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3080 (laptop, 16GB) run Ghost of Tsushima? See the verdict →
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What FPS does the NVIDIA RTX 3080 (laptop, 16GB) get in Ghost of Tsushima?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 (laptop, 16GB) averages around 113 FPS at 1080p in Ghost of Tsushima — up from about 115 FPS with everything on High.
Can the NVIDIA RTX 3080 (laptop, 16GB) run Ghost of Tsushima at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3080 (laptop, 16GB) averages roughly 68 FPS in Ghost of Tsushima — a smooth experience.
What are the best Ghost of Tsushima settings for the NVIDIA RTX 3080 (laptop, 16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Foliage Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.