On a NVIDIA RTX 3080 (laptop, 16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Call of Duty: Black Ops 6 runs at roughly 113 FPS at 1080p with our optimized settings — up from about 115FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3080 (laptop, 16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and Call of Duty: Black Ops 6 is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 113 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 113 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 65 FPS at 4K. Call of Duty: Black Ops 6 supports ray tracing and the NVIDIA RTX 3080 (laptop, 16GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Call of Duty: Black Ops 6, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 115 | 113 |
| 1440p | 69 | 68 |
| 4K | 39 | 65 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 (laptop, 16GB) averages around 113 FPS at 1080p in Call of Duty: Black Ops 6 — up from about 115 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 3080 (laptop, 16GB) averages roughly 68 FPS in Call of Duty: Black Ops 6 — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.