Best Star Wars Jedi: Fallen Order settings for the NVIDIA RTX 3080 (12GB) (2026)
On a NVIDIA RTX 3080 (12GB) (paired with a balanced Intel Core i9-12900F-class CPU), Star Wars Jedi: Fallen Order runs at roughly 139 FPS at 1440p with our optimized settings — up from about 140FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3080 (12GB) is a high-end graphics card with 12GB of VRAM, and Star Wars Jedi: Fallen Order is a moderately demanding game. Paired with the Intel Core i9-12900F, it flies at 1440p — about 139 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 227 FPS at 1080p and 139 FPS at 1440p, dropping to roughly 79 FPS at 4K. Star Wars Jedi: Fallen Order doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 227 | 227 |
| 1440p | 140 | 139 |
| 4K | 80 | 79 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3080 (12GB) run Star Wars Jedi: Fallen Order? See the verdict →
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What FPS does the NVIDIA RTX 3080 (12GB) get in Star Wars Jedi: Fallen Order?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 (12GB) averages around 139 FPS at 1440p in Star Wars Jedi: Fallen Order — up from about 140 FPS with everything on High.
Can the NVIDIA RTX 3080 (12GB) run Star Wars Jedi: Fallen Order at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3080 (12GB) averages roughly 139 FPS in Star Wars Jedi: Fallen Order — a smooth experience.
What are the best Star Wars Jedi: Fallen Order settings for the NVIDIA RTX 3080 (12GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.