On a NVIDIA RTX 3070 Ti (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man 2 runs at roughly 82 FPS at 1080p with our optimized settings — up from about 83FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3070 Ti (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 82 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 82 FPS at 1080p and 67 FPS at 1440p, dropping to roughly 62 FPS at 4K. Marvel’s Spider-Man 2 supports ray tracing and the NVIDIA RTX 3070 Ti (laptop, 8GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 83 | 82 |
| 1440p | 50 | 67 |
| 4K | 28 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3070 Ti (laptop, 8GB) averages around 82 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 83 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 3070 Ti (laptop, 8GB) averages roughly 67 FPS in Marvel’s Spider-Man 2 — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.