Best Microsoft Flight Simulator 2024 settings for the NVIDIA RTX 3060 Ti (2026)
On a NVIDIA RTX 3060 Ti (paired with a balanced AMD Ryzen 9 5950X-class CPU), Microsoft Flight Simulator 2024 runs at roughly 62 FPS at 1440p with our optimized settings — up from about 40FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3060 Ti is a strong 1440p graphics card with 8GB of VRAM, and Microsoft Flight Simulator 2024 is a one of the most punishing games to run on PC. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 40 FPS with everything on High.
Across resolutions you can expect around 65 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 54 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in Microsoft Flight Simulator 2024 at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 66 | 65 |
| 1440p | 40 | 62 |
| 4K | 23 | 54 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3060 Ti run Microsoft Flight Simulator 2024? See the verdict →
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What FPS does the NVIDIA RTX 3060 Ti get in Microsoft Flight Simulator 2024?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3060 Ti averages around 62 FPS at 1440p in Microsoft Flight Simulator 2024 — up from about 40 FPS with everything on High.
Can the NVIDIA RTX 3060 Ti run Microsoft Flight Simulator 2024 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3060 Ti averages roughly 62 FPS in Microsoft Flight Simulator 2024 — a smooth experience.
What are the best Microsoft Flight Simulator 2024 settings for the NVIDIA RTX 3060 Ti?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Terrain Level of Detail and Objects Level of Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.