Best Death Stranding 2: On the Beach settings for the NVIDIA RTX 3060 Ti (2026)
On a NVIDIA RTX 3060 Ti (paired with a balanced AMD Ryzen 9 5950X-class CPU), Death Stranding 2: On the Beach runs at roughly 81 FPS at 1440p with our optimized settings — up from about 82FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3060 Ti is a strong 1440p graphics card with 8GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 81 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 136 FPS at 1080p and 81 FPS at 1440p, dropping to roughly 62 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 137 | 136 |
| 1440p | 82 | 81 |
| 4K | 47 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3060 Ti run Death Stranding 2: On the Beach? See the verdict →
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What FPS does the NVIDIA RTX 3060 Ti get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3060 Ti averages around 81 FPS at 1440p in Death Stranding 2: On the Beach — up from about 82 FPS with everything on High.
Can the NVIDIA RTX 3060 Ti run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3060 Ti averages roughly 81 FPS in Death Stranding 2: On the Beach — a smooth experience.
What are the best Death Stranding 2: On the Beach settings for the NVIDIA RTX 3060 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.