Best Tainted Grail: The Fall of Avalon settings for the NVIDIA RTX 3060 (12GB) (2026)
On a NVIDIA RTX 3060 (12GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Tainted Grail: The Fall of Avalon runs at roughly 73 FPS at 1080p with our optimized settings — up from about 74FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3060 (12GB) is a mainstream 1080p graphics card with 12GB of VRAM, and Tainted Grail: The Fall of Avalon is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 73 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 73 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 62 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 74 | 73 |
| 1440p | 44 | 68 |
| 4K | 25 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3060 (12GB) run Tainted Grail: The Fall of Avalon? See the verdict →
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What FPS does the NVIDIA RTX 3060 (12GB) get in Tainted Grail: The Fall of Avalon?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3060 (12GB) averages around 73 FPS at 1080p in Tainted Grail: The Fall of Avalon — up from about 74 FPS with everything on High.
Can the NVIDIA RTX 3060 (12GB) run Tainted Grail: The Fall of Avalon at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3060 (12GB) averages roughly 68 FPS in Tainted Grail: The Fall of Avalon — a smooth experience.
What are the best Tainted Grail: The Fall of Avalon settings for the NVIDIA RTX 3060 (12GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Fog Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.