Best Until Dawn settings for the NVIDIA RTX 3050 (2026)
On a NVIDIA RTX 3050 (paired with a balanced Intel Core i5-8600K-class CPU), Until Dawn runs at roughly 66 FPS at 1080p with our optimized settings — up from about 50FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 is a entry-level graphics card with 8GB of VRAM, and Until Dawn is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 50 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 35 FPS at 4K. Until Dawn supports ray tracing and the NVIDIA RTX 3050 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Until Dawn at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 50 | 66 |
| 1440p | 30 | 62 |
| 4K | 17 | 35 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 run Until Dawn? See the verdict →
What FPS does the NVIDIA RTX 3050 get in Until Dawn?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 averages around 66 FPS at 1080p in Until Dawn — up from about 50 FPS with everything on High.
Can the NVIDIA RTX 3050 run Until Dawn at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 averages roughly 62 FPS in Until Dawn — a smooth experience.
What are the best Until Dawn settings for the NVIDIA RTX 3050?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.