Best Tom Clancy’s Ghost Recon Wildlands settings for the NVIDIA RTX 3050 (2026)
On a NVIDIA RTX 3050 (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s Ghost Recon Wildlands runs at roughly 66 FPS at 1080p with our optimized settings — up from about 50FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 is a entry-level graphics card with 8GB of VRAM, and Tom Clancy’s Ghost Recon Wildlands is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 50 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 51 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in Tom Clancy’s Ghost Recon Wildlands at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 50 | 66 |
| 1440p | 30 | 61 |
| 4K | 17 | 51 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 run Tom Clancy’s Ghost Recon Wildlands? See the verdict →
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What FPS does the NVIDIA RTX 3050 get in Tom Clancy’s Ghost Recon Wildlands?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 averages around 66 FPS at 1080p in Tom Clancy’s Ghost Recon Wildlands — up from about 50 FPS with everything on High.
Can the NVIDIA RTX 3050 run Tom Clancy’s Ghost Recon Wildlands at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 averages roughly 61 FPS in Tom Clancy’s Ghost Recon Wildlands — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Wildlands settings for the NVIDIA RTX 3050?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.