Best Control settings for the NVIDIA RTX 3050 (2026)
On a NVIDIA RTX 3050 (paired with a balanced Intel Core i5-8600K-class CPU), Control runs at roughly 61 FPS at 1080p with our optimized settings — up from about 61FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 is a entry-level graphics card with 8GB of VRAM, and Control is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 61 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 44 FPS at 4K. Control supports ray tracing and the NVIDIA RTX 3050 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Control at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 61 | 61 |
| 1440p | 36 | 62 |
| 4K | 21 | 44 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 run Control? See the verdict →
What FPS does the NVIDIA RTX 3050 get in Control?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 averages around 61 FPS at 1080p in Control — up from about 61 FPS with everything on High.
Can the NVIDIA RTX 3050 run Control at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 averages roughly 62 FPS in Control — a smooth experience.
What are the best Control settings for the NVIDIA RTX 3050?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like MSAA and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.