Best Uncharted: Legacy of Thieves (4) settings for the NVIDIA RTX 3050 Ti (laptop, 4GB) (2026)
On a NVIDIA RTX 3050 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Uncharted: Legacy of Thieves (4) runs at roughly 65 FPS at 1080p with our optimized settings — up from about 42FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Uncharted: Legacy of Thieves (4) is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 65 FPS with FrameCoach's optimized settings, a clear jump from roughly 42 FPS with everything on High.
Across resolutions you can expect around 65 FPS at 1080p and 55 FPS at 1440p, dropping to roughly 31 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 42 | 65 |
| 1440p | 25 | 55 |
| 4K | 14 | 31 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Uncharted: Legacy of Thieves (4)? See the verdict →
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What FPS does the NVIDIA RTX 3050 Ti (laptop, 4GB) get in Uncharted: Legacy of Thieves (4)?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages around 65 FPS at 1080p in Uncharted: Legacy of Thieves (4) — up from about 42 FPS with everything on High.
Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Uncharted: Legacy of Thieves (4) at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages roughly 55 FPS in Uncharted: Legacy of Thieves (4); turn on upscaling or aim for a locked 60 for the best feel.
What are the best Uncharted: Legacy of Thieves (4) settings for the NVIDIA RTX 3050 Ti (laptop, 4GB)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.