All setups NVIDIA RTX 3050 Ti (laptop, 4GB)The Last of Us Part I

Best The Last of Us Part I settings for the NVIDIA RTX 3050 Ti (laptop, 4GB) (2026)

On a NVIDIA RTX 3050 Ti (laptop, 4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), The Last of Us Part I runs at roughly 62 FPS at 1080p with our optimized settings — up from about 32FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA RTX 3050 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 62 FPSwith FrameCoach's optimized settings, a clear jump from roughly 32 FPS with everything on High.

Across resolutions you can expect around 62 FPS at 1080p and 43 FPS at 1440p, dropping to roughly 24 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3262
1440p1943
4K1124
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSBalanced+55% FPS
The Last of Us Part I supports DLSS, FSR and XeSS. A strong GPU-side boost on a demanding, VRAM-hungry port.
Bounced LightingOff+6% FPS
Extra indirect light bounce. A meaningful cost for a subtle, pretty effect.
Shadow QualityMedium+5% FPS
Shadow resolution and range. High is the value pick over Ultra.
Screen Space ReflectionsMedium+3% FPS
Reflections on water and wet surfaces. High is a clean trade.
Ambient OcclusionMedium+3% FPS
Soft contact shadows. Medium is a cheap, good-looking option.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave it On for a clean image.
Dynamic Objects QualityMedium+2% FPS
Detail on moving objects and debris. Modest cost; High looks best.
Texture QualityUltra-1% FPS
This game is famously VRAM-hungry - Ultra textures want 10GB+. On 8GB cards, High avoids stutter.
Anisotropic Filtering16xbaseline
Keeps angled surfaces sharp - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

The Last of Us Part I on other GPUs
Other games on the NVIDIA RTX 3050 Ti (laptop, 4GB)
Frequently asked

What FPS does the NVIDIA RTX 3050 Ti (laptop, 4GB) get in The Last of Us Part I?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages around 62 FPS at 1080p in The Last of Us Part I — up from about 32 FPS with everything on High.

Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run The Last of Us Part I at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages roughly 43 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part I settings for the NVIDIA RTX 3050 Ti (laptop, 4GB)?

Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Bounced Lighting and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.