On a NVIDIA RTX 3050 Ti (laptop, 4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), The First Descendant runs at roughly 61 FPS at 1080p with our optimized settings — up from about 33FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and The First Descendant is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 61 FPSwith FrameCoach's optimized settings, a clear jump from roughly 33 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 50 FPS at 1440p, dropping to roughly 28 FPS at 4K. The First Descendant supports ray tracing and the NVIDIA RTX 3050 Ti (laptop, 4GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 4GB of VRAM, keep textures a notch below max in The First Descendant at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 33 | 61 |
| 1440p | 20 | 50 |
| 4K | 11 | 28 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages around 61 FPS at 1080p in The First Descendant — up from about 33 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages roughly 50 FPS in The First Descendant; turn on upscaling or aim for a locked 60 for the best feel.
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.