Best Star Wars Jedi: Fallen Order settings for the NVIDIA RTX 3050 Ti (laptop, 4GB) (2026)
On a NVIDIA RTX 3050 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Star Wars Jedi: Fallen Order runs at roughly 62 FPS at 1080p with our optimized settings — up from about 51FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Star Wars Jedi: Fallen Order is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 51 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. Star Wars Jedi: Fallen Order doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 51 | 62 |
| 1440p | 31 | 42 |
| 4K | 17 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Star Wars Jedi: Fallen Order? See the verdict →
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What FPS does the NVIDIA RTX 3050 Ti (laptop, 4GB) get in Star Wars Jedi: Fallen Order?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages around 62 FPS at 1080p in Star Wars Jedi: Fallen Order — up from about 51 FPS with everything on High.
Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Star Wars Jedi: Fallen Order at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages roughly 42 FPS in Star Wars Jedi: Fallen Order; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Star Wars Jedi: Fallen Order settings for the NVIDIA RTX 3050 Ti (laptop, 4GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.