Best Little Nightmares III settings for the NVIDIA RTX 3050 Ti (laptop, 4GB) (2026)
On a NVIDIA RTX 3050 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Little Nightmares III runs at roughly 63 FPS at 1080p with our optimized settings — up from about 38FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Little Nightmares III is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 38 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 53 FPS at 1440p, dropping to roughly 30 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 38 | 63 |
| 1440p | 23 | 53 |
| 4K | 13 | 30 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Little Nightmares III? See the verdict →
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What FPS does the NVIDIA RTX 3050 Ti (laptop, 4GB) get in Little Nightmares III?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages around 63 FPS at 1080p in Little Nightmares III — up from about 38 FPS with everything on High.
Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Little Nightmares III at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages roughly 53 FPS in Little Nightmares III; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Little Nightmares III settings for the NVIDIA RTX 3050 Ti (laptop, 4GB)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.