Best Death Stranding 2: On the Beach settings for the NVIDIA RTX 3050 Ti (laptop, 4GB) (2026)
On a NVIDIA RTX 3050 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding 2: On the Beach runs at roughly 67 FPS at 1080p with our optimized settings — up from about 44FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 67 FPS with FrameCoach's optimized settings, a clear jump from roughly 44 FPS with everything on High.
Across resolutions you can expect around 67 FPS at 1080p and 58 FPS at 1440p, dropping to roughly 33 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 44 | 67 |
| 1440p | 26 | 58 |
| 4K | 15 | 33 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Death Stranding 2: On the Beach? See the verdict →
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What FPS does the NVIDIA RTX 3050 Ti (laptop, 4GB) get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages around 67 FPS at 1080p in Death Stranding 2: On the Beach — up from about 44 FPS with everything on High.
Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages roughly 58 FPS in Death Stranding 2: On the Beach; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding 2: On the Beach settings for the NVIDIA RTX 3050 Ti (laptop, 4GB)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.