Best Warhammer 40K: Space Marine 2 settings for the NVIDIA RTX 3050 (laptop, 4GB) (2026)
On a NVIDIA RTX 3050 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Warhammer 40K: Space Marine 2 runs at roughly 60 FPS at 1080p with our optimized settings — up from about 29FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Warhammer 40K: Space Marine 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 29 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 40 FPS at 1440p, dropping to roughly 23 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 29 | 60 |
| 1440p | 17 | 40 |
| 4K | 10 | 23 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 (laptop, 4GB) run Warhammer 40K: Space Marine 2? See the verdict →
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What FPS does the NVIDIA RTX 3050 (laptop, 4GB) get in Warhammer 40K: Space Marine 2?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 (laptop, 4GB) averages around 60 FPS at 1080p in Warhammer 40K: Space Marine 2 — up from about 29 FPS with everything on High.
Can the NVIDIA RTX 3050 (laptop, 4GB) run Warhammer 40K: Space Marine 2 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 (laptop, 4GB) averages roughly 40 FPS in Warhammer 40K: Space Marine 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Warhammer 40K: Space Marine 2 settings for the NVIDIA RTX 3050 (laptop, 4GB)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.