Best Resident Evil 4 (Remake) settings for the NVIDIA RTX 2080 (2026)
On a NVIDIA RTX 2080 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Resident Evil 4 (Remake) runs at roughly 106 FPS at 1080p with our optimized settings — up from about 108FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2080 is a mainstream 1080p graphics card with 8GB of VRAM, and Resident Evil 4 (Remake) is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 106 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 106 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 62 FPS at 4K. Resident Evil 4 (Remake) supports ray tracing and the NVIDIA RTX 2080 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 108 | 106 |
| 1440p | 65 | 64 |
| 4K | 37 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 2080 run Resident Evil 4 (Remake)? See the verdict →
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What FPS does the NVIDIA RTX 2080 get in Resident Evil 4 (Remake)?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2080 averages around 106 FPS at 1080p in Resident Evil 4 (Remake) — up from about 108 FPS with everything on High.
Can the NVIDIA RTX 2080 run Resident Evil 4 (Remake) at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2080 averages roughly 64 FPS in Resident Evil 4 (Remake) — a smooth experience.
What are the best Resident Evil 4 (Remake) settings for the NVIDIA RTX 2080?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.