Best Tom Clancy’s The Division 2 settings for the NVIDIA RTX 2080 Super (2026)
On a NVIDIA RTX 2080 Super (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Tom Clancy’s The Division 2 runs at roughly 98 FPS at 1080p with our optimized settings — up from about 99FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2080 Super is a mainstream 1080p graphics card with 8GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 98 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 98 FPS at 1080p and 79 FPS at 1440p, dropping to roughly 60 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 99 | 98 |
| 1440p | 60 | 79 |
| 4K | 34 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 2080 Super run Tom Clancy’s The Division 2? See the verdict →
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What FPS does the NVIDIA RTX 2080 Super get in Tom Clancy’s The Division 2?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2080 Super averages around 98 FPS at 1080p in Tom Clancy’s The Division 2 — up from about 99 FPS with everything on High.
Can the NVIDIA RTX 2080 Super run Tom Clancy’s The Division 2 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2080 Super averages roughly 79 FPS in Tom Clancy’s The Division 2 — a smooth experience.
What are the best Tom Clancy’s The Division 2 settings for the NVIDIA RTX 2080 Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Fog and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.