Best Robocop: Rogue City settings for the NVIDIA GTX 980 (2026)
On a NVIDIA GTX 980 (paired with a balanced Intel Core i5-8600K-class CPU), Robocop: Rogue City runs at roughly 66 FPS at 1080p with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 980 is a entry-level graphics card with 4GB of VRAM, and Robocop: Rogue City is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 45 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Robocop: Rogue City at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 49 | 66 |
| 1440p | 29 | 61 |
| 4K | 17 | 45 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 980 run Robocop: Rogue City? See the verdict →
- Robocop: Rogue City on NVIDIA RTX 4060 →
- Robocop: Rogue City on NVIDIA RTX 4070 →
- Robocop: Rogue City on NVIDIA RTX 4060 Ti →
- Robocop: Rogue City on NVIDIA RTX 4070 Super →
- Robocop: Rogue City on NVIDIA RTX 5070 →
- Robocop: Rogue City on NVIDIA RTX 5060 →
- Robocop: Rogue City on NVIDIA RTX 3060 (12GB) →
- Robocop: Rogue City on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 980 get in Robocop: Rogue City?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 980 averages around 66 FPS at 1080p in Robocop: Rogue City — up from about 49 FPS with everything on High.
Can the NVIDIA GTX 980 run Robocop: Rogue City at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 980 averages roughly 61 FPS in Robocop: Rogue City — a smooth experience.
What are the best Robocop: Rogue City settings for the NVIDIA GTX 980?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.