Best Dying Light 2 Stay Human settings for the NVIDIA GTX 980 (2026)
On a NVIDIA GTX 980 (paired with a balanced Intel Core i5-8600K-class CPU), Dying Light 2 Stay Human runs at roughly 63 FPS at 1080p with our optimized settings — up from about 47FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 980 is a entry-level graphics card with 4GB of VRAM, and Dying Light 2 Stay Human is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 47 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 35 FPS at 4K. Dying Light 2 Stay Human offers ray tracing, but the NVIDIA GTX 980 isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Dying Light 2 Stay Human at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 47 | 63 |
| 1440p | 28 | 61 |
| 4K | 16 | 35 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 980 run Dying Light 2 Stay Human? See the verdict →
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What FPS does the NVIDIA GTX 980 get in Dying Light 2 Stay Human?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 980 averages around 63 FPS at 1080p in Dying Light 2 Stay Human — up from about 47 FPS with everything on High.
Can the NVIDIA GTX 980 run Dying Light 2 Stay Human at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 980 averages roughly 61 FPS in Dying Light 2 Stay Human — a smooth experience.
What are the best Dying Light 2 Stay Human settings for the NVIDIA GTX 980?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Quality and Contact Shadows down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.