Best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA GTX 970 (2026)
On a NVIDIA GTX 970 (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s Ghost Recon Breakpoint runs at roughly 66 FPS at 1080p with our optimized settings — up from about 43FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 970 is a entry-level graphics card with 4GB of VRAM, and Tom Clancy’s Ghost Recon Breakpoint is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 43 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 42 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Tom Clancy’s Ghost Recon Breakpoint at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 43 | 66 |
| 1440p | 26 | 61 |
| 4K | 15 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 970 run Tom Clancy’s Ghost Recon Breakpoint? See the verdict →
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What FPS does the NVIDIA GTX 970 get in Tom Clancy’s Ghost Recon Breakpoint?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 970 averages around 66 FPS at 1080p in Tom Clancy’s Ghost Recon Breakpoint — up from about 43 FPS with everything on High.
Can the NVIDIA GTX 970 run Tom Clancy’s Ghost Recon Breakpoint at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 970 averages roughly 61 FPS in Tom Clancy’s Ghost Recon Breakpoint — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA GTX 970?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.