Best Shadows of Doubt settings for the NVIDIA GTX 970 (2026)
On a NVIDIA GTX 970 (paired with a balanced Intel Core i5-8600K-class CPU), Shadows of Doubt runs at roughly 85 FPS at 1080p with our optimized settings — up from about 85FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 970 is a entry-level graphics card with 4GB of VRAM, and Shadows of Doubt is a relatively light game to run. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 85 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 85 FPS at 1080p and 69 FPS at 1440p, dropping to roughly 53 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 85 | 85 |
| 1440p | 51 | 69 |
| 4K | 29 | 53 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 970 run Shadows of Doubt? See the verdict →
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- Shadows of Doubt on NVIDIA RTX 4070 →
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- Shadows of Doubt on NVIDIA RTX 4070 Super →
- Shadows of Doubt on NVIDIA RTX 5070 →
- Shadows of Doubt on NVIDIA RTX 5060 →
- Shadows of Doubt on NVIDIA RTX 3060 (12GB) →
- Shadows of Doubt on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 970 get in Shadows of Doubt?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 970 averages around 85 FPS at 1080p in Shadows of Doubt — up from about 85 FPS with everything on High.
Can the NVIDIA GTX 970 run Shadows of Doubt at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 970 averages roughly 69 FPS in Shadows of Doubt — a smooth experience.
What are the best Shadows of Doubt settings for the NVIDIA GTX 970?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Graphics Quality and Post Processing (Bloom / Grain) down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.