All setups NVIDIA GTX 970Rainbow Six Siege

Best Rainbow Six Siege settings for the NVIDIA GTX 970 (2026)

On a NVIDIA GTX 970 (paired with a balanced AMD Ryzen 3 3300X-class CPU), Rainbow Six Siege runs at roughly 121 FPS at 1080p with our optimized settings — up from about 123FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p123121
1440p7473
4K3761
Recommended settings · ✓ tuned to this game’s real menu
Upscaling — FSROff
Siege supports DLSS and FSR. The game is extremely well optimized, so this mostly helps at 1440p/4K or on weaker GPUs.
Texture QualityUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM.
Shadow QualityHighbaseline
The main GPU cost. Note: shadows carry information in Siege, so many players keep at least Medium.
Reflection QualityHighbaseline
Surface reflections. Cheap to lower with little gameplay impact.
Ambient OcclusionHBAO+baseline
Contact shadows. SSBC is a cheaper alternative to HBAO+.
Shading QualityHighbaseline
Surface shading detail. Modest cost; safe to lower for frames.
Level of DetailHighbaseline
World geometry detail and draw distance.
Anti-AliasingTAAbaseline
Edge smoothing. TAA is cheap and clean; FXAA is even lighter.
Texture Filtering16xbaseline
Keeps long hallways sharp — effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Rainbow Six Siege on other GPUs
Other games on the NVIDIA GTX 970
Frequently asked

What FPS does the NVIDIA GTX 970 get in Rainbow Six Siege?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 970 averages around 121 FPS at 1080p in Rainbow Six Siege — up from about 123 FPS with everything on High.

Can the NVIDIA GTX 970 run Rainbow Six Siege at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 970 averages roughly 73 FPS in Rainbow Six Siege — a smooth experience.

What are the best Rainbow Six Siege settings for the NVIDIA GTX 970?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.