Best God of War (2018) settings for the NVIDIA GTX 960M (laptop, 4GB) (2026)
On a NVIDIA GTX 960M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), God of War (2018) runs at roughly 36 FPS at 1080p with our optimized settings — up from about 17FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 960M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and God of War (2018) is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 36 FPS with FrameCoach's optimized settings, a clear jump from roughly 17 FPS with everything on High.
Across resolutions you can expect around 36 FPS at 1080p and 22 FPS at 1440p, dropping to roughly 12 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 17 | 36 |
| 1440p | 10 | 22 |
| 4K | 6 | 12 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 960M (laptop, 4GB) run God of War (2018)? See the verdict →
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What FPS does the NVIDIA GTX 960M (laptop, 4GB) get in God of War (2018)?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 960M (laptop, 4GB) averages around 36 FPS at 1080p in God of War (2018) — up from about 17 FPS with everything on High.
Can the NVIDIA GTX 960M (laptop, 4GB) run God of War (2018) at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 960M (laptop, 4GB) averages roughly 22 FPS in God of War (2018); turn on upscaling or aim for a locked 60 for the best feel.
What are the best God of War (2018) settings for the NVIDIA GTX 960M (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflections Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.